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DMU Animation studies

Ieva Beleskaite

Icarus. Progress

Soundtrack

Soundtrack is a mix of Ludovico’s Einadi Una Matina album, metallic foodsteps and a beep. All downloaded from youtube.

audacity

Edited in Audacity.

I also have a rough animatic with edited story board.
To make it happen I created a rough time chart to get a bettter understanding of how my story will progress.

time_chart

 

As for 2D parts, I figured a way to animate faster by creating images in photoshop with background layer empty and then do the animation in After Effects.

face
Example

I also used a reference video for walk sequence:

 

Scenes:

planets scenewalking scenepushed_by_thrash_scene

Final edits were done in After effects:

compositon_after_effects

 

3D Final Work

 

 

Term 2 Final work

Icarus. Modelling

Turn around:

Icarus_backicarus_frontIcarus_side

So during the modelling process I realised that my turn around sheets were REALLY innacurate. So some pieces had to be a compromise between front and back.

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In the end I am pretty glad the way it turned out (rendered image). Although I am not sure how to preview through renderer with preview mode on.

test_1.png

 

Ship model

For ship model I used a reference picture which I found during my research.

ship_2ship_1

At first I thought texturing everything by hand as in cutting UV maps, transporting them to photoshop and back to maya, but texturing ship didn’t turn out so well.

UV maps

ship_uv_2uv_map_2

I did manage to texture character.

uv_map_whatOMFG

But somewhere in the middle of texturing process I decided that maybe it would be faster if I would just make a texture and apply it. Here are the textures which I had in mind.

 

But it turned out awful. So then I thought that maybe I should download a texture file from internet.

It turned out even worse.
In the end I chose to use blin texture with green shade. As in lighting setting you can’t really determine what colour the ship is.

Mooch and Maurice. Storyboard

page_1page_2page_3page_4

Robot design

robot_turnaroundbob_body_3

Fox and Chicken. Background

Before drawing anything first I did a reseach of what kind of environement I would like it to have.

_32s-l1000619823-an-abandoned-old-house-stock-photo-house-dilapidateddilapidated_house_in_va_by_cjheerydilapidated-househouse_1313667821_crop_550x415

Ideally I would want it to be something like this

tumblr_obg99ptzfz1s8esgpo5_500

And here is my try of fox’s house

mooch_house

 

But then again, maybe it’s too big for a fox. Maybe I should try to get something like this:

76891

 

As for the kitchen, here are more ideas:

2e5a91cd1c260791376258cd9cf1a226812d5899b16eb89be602832a6a1237f5131215houstontx1201205-210734

So for me the place is more like has a feeling that it’s been abandoned after calamity and then the fox moved in.

But here is my sketch of kitchen layout:

kitchen
It has to be very tiny and limited. Also the table has to face the window which is facing chicken’s yard, because when fox throws his tooth I imagine him throwing it behind him as it’s like an annoying object.

Now that I think further I also am thinking of taking references from a movie called Lilya 4 ever. It’s about sex traffic in mostly Russia or Eastern European countries. But besides that I remember it had some really depressing accomodation.

City mapping

mapping

With Maya I have created a basic setup for kitchen from architectural layout I made before to ease my days for story boarding.

kit_maya_01kit_maya_02

And chicken/fox house design house

 

Story board. UNCOMPLETED

storyboard_half

Fox and chicken

character_design_foxcharacter_design_chick

I like the creepiness of the fox, but I am not very pleased with the way a chicken turned out. Also, as a combination it doesn’t really work. The fox is too tall and chicken is too tiny. In addition, they just don’t give the feeling of Mooch and Maurice. So I decided to redraw both of them.
For chicken I had to use totally different shape of body. As well I got rid of the neck, since chickens don’t really have a visible mammal neck.
I liked the idea of diamond shape dominating in overall piece.

My second try was a success.

chickenfox

You can see how diamonds are the base of almost everything.

chick_pngfox_clean

Recent sketch of fox using turn around

17357503_1631546806890006_1110364178_o

 

Summer Morning. Development

Hello,

While composing sounds I realised that my story idea was once again too long. So I had to shorten it. Instead of grandmother’s slippers in fact it’s going to be the main character.

At the end there still has to be a creaking sound of opening a window and vocals enhancing the nature experience.

More sound production.

Main features:

  • Full soundtrack
  • Cleaner sounds
  • Vocals
  • Effects on vocals and birds
  • Keyboard designed to play bird sounds

Colour pallet for nature

colours

Main character design and gray colour scheme concept:

girl_turn_around_draftgirl_turn_around_shadows

and a cat design ideas:

catcat_shadow

After rethinking my idea, I decided to remodel my cat design.

cat_sketch

it had to be more simplistic and round as it’s fluffy. After choosing favourite one I did a turn around.
cat_turnaround_sketchcat_linework

cat_greyscale

I think that this style fits better with girl’s character.

Also a rough layout of the room.

room_layout

Boiling water reference:

 

Steam test:

steam_test

This test made me have a better understanding of how steam works

Background for boiling and steam sequence.

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A tiny piece of water boiling and pouring sequence completely done. Unfortunately, I didn’t save tv paint project, so it’s gone and I won’t be able to edit it in better quality than what it is. So I guess I will just piece this together to following animation.

Background for walking sequence. Done in photoshop.

colour_walking

Draft of walking sequence. Panelling down the foot movement was quite hard as character also has kind of twist in order to be able to sit.

rough_walk

Animation progress: majority of backgrounds:

Somehow it seems that background’s quality in some places seems to become really bad. I will try to fix that maybe by putting it up in an editing program.

Cup placement studies. Extremes and analysis.

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Helps to understand better how body moves.

Time chart for window opening scene.

 

window_time_chart

 

Full draft version:

 

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